Tiny review: Bucky O’Hare

Right from the get go, some games just don’t sound too promising. This is particularly true with licensed games. The modern gamer has been thoroughly conditioned to think that any game based on a movie, comic or TV show is gonna suck worse than McDonald’s french fries.

And while this assumption proves true most of the time, sometimes even a game with the most unsellable, outdated franchise attached to it ends up shattering everyone’s expectations and actually being good, or better.

The Bucky O’Hare name alone certainly isn’t going to get anyone too pumped. Those old enough to remember the cartoon most likely recall thinking it was lame as hell, while those who read the Bucky comics probably didn’t survive Junior High. At least I hope they didn’t.

Where am I going with this? Right. Bucky O’Hare for the NES was one of the few games to rise above the dreaded Curse of the Licensed Game.

At first the game will decieve you. This is gonna be a breeze, you’ll say. And it sort of is at first. The levels are short. You can barely even call them levels, they’re more like segments. And if you die, you simply go back to the beginning of that segment, even if you lose all your lives! Continues are pretty much just a formality, because you in essence have unlimited lives. Even on bosses, you can die a thousand times, and you’ll just have to start the boss over again each time.

And you might die a thousand time on a boss (the final boss nearly had me in tears). The game’s difficulty ramps up rather insanely, and just about any challenge you can possibly dream up gets thrown at you. Beating this game is a true test of endurance, and anyone who could beat this game in one credit needs to be abducted by military scientists and tested upon for the good of us all. And yeah, you can consider that a challenge.

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~ by Krooze L-Roy on October 8, 2007.

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