Mr Bones (Saturn) Review

I remember during the OJ Simpson trial (I guess I have to specify now; the one he got off on) there was a discussion about whether or not you can determine a person’s race based on the sound of their voice. I’m not really sure what the consensus was on that, but as far as I can tell, Mr Bones, despite being white and having blue eyes, is (or was) clearly a black man, and should be added to the short list of Afro American game characters which aren’t extremely racist. I guess skin color is sort of irrelevant in discussing a walking skeleton, but there it is anyway.

Before Judge Ito holds me in contempt, I suppose I should talk about the game itself. Mr Bones is sort of hard to describe, because there are about a dozen distinctly different gameplay styles used throughout the game’s twenty+ levels. Standard 2D platforming is the most prevalent, but there’s a bunch of other stuff packed in, from saving midgets from spiders to freewheeling on the guitar. The music stages are where the game really shines, as there’s some seriously cool blues riffage courtesy of guitar guru Ronnie Montrose.

Between these stages are some really great FMV sequences. Usually, game cutscenes are a good time to make sure that your start button still works, but these ones are definitely worth watching. There’s an interesting mix of live acting and CGI, and the voice acting, music, and video quality are all top notch. So elaborate are these flicks, that the game consists of two discs; a rarity for anything other than an RPG.

While every fiber in my body wants to give Mr Bones my unconditional praise and highest recommendation, I have to admit that it’s far from a perfect game. Many of the levels simply aren’t very fun to play, and the game features one of the absolute WORST, most frustrating ice levels ever. Taken as a whole, it’s definitely worth playing, as it’s an ambitious and creative piece of software that isn’t afraid to blaze it’s own trail into some uncharted gaming territory. The problem is that it’s often too ambitious, and as a result, many of the levels have a disappointingly unpolished feel. So while Mr Bone’s high points are truly triumphant and memorable, the low points go a long way toward canceling them out.

At the end of the day, Mr Bones is a game which is more cool than it is fun; more admirable than affable. It’s great for a single playthrough, since there are numerous “must see” moments, but only a couple of the stages are worth replaying, and many of them downright suck. As a character though, Bones is five star material, and if he were ever to rise from his grave (again), it would be a great day for gaming.

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~ by Krooze L-Roy on January 12, 2009.

3 Responses to “Mr Bones (Saturn) Review”

  1. so does the box say dead nigger storage then?

  2. Off the subject, but you need to check this place out:

    http://www.playland-not-at-the-beach.org/index.htm

  3. MD: It does now.

    BF: Damn straight. Hopefully all the pins aren’t broke like at Scandia.

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